A few weeks ago, I was given a chance to try out the Razer X1 Carbon, a VR headset from the company known for its high-end, high-spec gaming headsets.

I tried it out for a few hours, with a few caveats.

It was one of the first headsets I had ever seen that didn’t offer an in-game experience, and it wasn’t available in the US.

I’d had a headset on sale for about $400, and the fact that it didn’t have any in-world functionality or a built-in mic meant I didn’t need to use the headset with any apps or games.

The X1 came with an Xbox One S controller and an Xbox Wireless Controller, and I had no complaints about its usability.

But it was only available in a small number of US stores, which meant that I needed to find one at home.

So, I called Razer, asking if I could try out their headset at home, and they agreed.

The first thing I did was buy a headset, and after a few minutes of waiting for the headset to arrive, I tried the headset out.

There’s no built-ins or microphone, and even though I was sitting in the living room, I didn, well, sit.

Razer has released a number of VR headsets, including the Gear VR, but the X1 is the first one I’ve tried.

The headset has a nice matte black finish and a plastic-like shape that feels very comfortable, especially in the hand.

It’s very thick, but I found that it was a bit more comfortable to sit in than the other headsets I’ve had the opportunity to try, such as the Samsung Gear VR.

Razer’s X1 was designed for VR, which is pretty standard for a headset like this, but it has a wide range of features that will work with VR apps and games.

It comes with a wireless headset adapter, and there’s also a built in microphone, so you can use the mic to communicate with the headset.

Razer says the headset has support for up to eight users, and although it’s designed for PC, it’s compatible with Android, iOS, Windows, and Xbox.

I tested it out with an HTC Vive, and while it was very comfortable for most people, I did find that it felt more like I was using a headset with a different body shape than the Oculus Rift, which was also designed for the HTC Vive.

It also felt more natural, and less awkward to sit.

The overall quality of the headset is very good.

It feels sturdy, but has a plastic feel that’s very comfortable to hold, and when I put my head down, it doesn’t feel heavy.

I was able to see all the detail in my eyes, and everything was very clear.

The only thing that I found odd about the headset was that it had a slightly lower refresh rate than the Rift, and that’s not something I’ve ever experienced on a headset before.

I’m not sure why this is, but this is the only issue I noticed with the X 1.

The other main thing I noticed was that the headset had a small gap between the headset and the body of the device, which can be a problem for some people.

That was probably a good thing, because it felt like I wasn’t wearing the headset as much as I wanted to, but you’ll definitely want to use it with the earbuds attached to the headset if you plan on wearing the Oculus headset.

The Rift’s headset is made out of foam, and Razer says it’s more durable than the Gear, which I think is pretty accurate, as I was actually able to put it on and off for a good few minutes before it began to wear.

The buttons on the headset are a little larger than the buttons on Oculus’ headset, so if you’re a big fan of the buttons, the X one may not be for you.

There is a USB-C port, and you can also connect a smartphone or tablet to the X headset, which allows you to control some apps and controls from your smartphone.

It did have a small bit of vibration on the left side, which wasn’t too bad, but that’s something you can adjust for with the wired controller.

I did notice a slight, annoying bit of lag when the headset started to vibrate when I was walking, but otherwise the headset handled itself really well.

Razer claims that the X is the most comfortable VR headset out there, and its adjustable headband allows you more freedom in the way you strap the headset on.

It looks pretty good overall, and my only complaint is that the plastic frame feels a little cheap.

It doesn’t look like it would hold up very well if I dropped it or ripped it apart, but at the price point of the X, I don’t think I’d mind having it in my bag.

Razer recommends that you only buy a