It’s a bit like the future in the automotive industry.

In the coming years, some headsets will get wired, but others will still rely on a single, wireless connection.

“I think in five years, the big headsets like the KRAKEN and the PLATINUM will still be powered by wired connections,” said Andrew Siegel, a research analyst with The RBC Capital Markets CyberTech Research & Trading Group.

“They won’t need any extra chips.

It’s really just going to be a matter of time until we see an evolution in gaming.”

Siegel said he believes the biggest hurdles will be keeping the games as close as possible to a wireless connection, and keeping the headsets from becoming too expensive.

The headset is usually priced around $300, and the cost of a pair of wireless headsets is expected to average between $200 and $250.

The future of gaming headset manufacturers will be one of two things: a new generation of wireless gaming headsets that can be bought cheaper or cheaper wireless versions that will allow for the use of a Bluetooth connection.

For the latter, it’s more of a question of how quickly that technology gets adopted, and whether it will become standard for all of gaming.

“The more wireless connectivity we have, the more it becomes a necessity,” Siegel said.

“That’s the question I’m most concerned about.

We’re going to have wireless gaming and we’re going a long way toward making it a viable business, and we’ll have a lot more options.”

Says Josh Johnson, vice president of research and analysis for research firm IDC, “I think there’s no question the next generation of headsets are going to rely on wireless.”

Johnson expects to see a shift in the next several years.

“In the coming months, it looks like they’re going wireless, but not just wireless,” he said.

For the foreseeable future, Siegel expects wireless headsets will continue to be the primary gaming headset for consumers, but there will be some changes to the market.

“I don’t think you’re going into the next 10 years with headsets that cost as much as wireless,” said Johnson.

One major change will likely be the cost structure of gaming headsets.

Siegel noted that wireless gaming has been relatively cheap since it started gaining traction in 2014.

That’s why he expects headsets that have the cheapest cost to be at the top of the market in the near term.

“In the next year, we’re probably going to see wireless gaming become the primary choice for consumers,” said Siegel.

“We’re still not there yet, but it’s definitely going to come down the road.”

What we know so farWhat we do know so well:Siegel thinks wireless gaming will be a big deal in 10 years.

The future of headsets will be “pretty clear in the last five years,” he predicted.

Sauer said he thinks wireless headsets would eventually be sold at a premium.

“If you want a gaming headset that’s going to cost a lot less, you’re probably not going to get one,” he told ABC News.

“But if you want one that has a great gaming experience, it could be a great deal.”

Sauer said it will be hard for gaming headsets to break into the mainstream, because most people don’t know how to buy a new one.

That could be why the prices for wireless gaming kits are so high.

“There’s a lot of competition out there,” said Paul Wiebe, senior analyst with PC World.

“The market is already flooded with cheap, good wireless gaming options.

If you can’t get into the market, the market will just be flooded with bad ones.”

Wiebe added that if there were no wireless gaming, many people wouldn’t want to buy the headsets.

“People are going into these cheap gaming headsets as a way to have some fun,” he explained.

“A lot of people are going for it because they don’t want any hassle with getting their headset set up.

They don’t have to think about the connectivity.”

For the most part, Wiebbe expects wireless gaming to be very competitive.

He said he expects wireless devices to continue to rise as the market becomes more crowded.

“I don.t think there will ever be a wireless gaming headset,” said Wiebel.

“People have always been more concerned about the comfort and the functionality of the headsets.”

However, wireless gaming is not the only option.

Many people still use the wired gaming devices that were popular before the rise of wireless.

That means that the majority of people still own wired headsets.

However, wireless is more popular than wired.

“It’s going be interesting to see what happens in the coming year,” said Nick Shafer, senior director of mobile devices for the research firm Gartner.

“Wireless is going to continue getting more popular, but I don’t expect to see it dominate the market