Posted October 09, 2018 06:19:56 A headset that can help you listen to music while playing games, and a microphone that can connect with a smartphone or tablet, are among the technologies that could make gaming more immersive and interactive.
The headsets are the latest of a range of gadgets that offer an entirely new way to experience games.
“There’s nothing like being immersed in a game to make you feel like you’re not in the room anymore,” said Andrew Hulick, a professor of media studies at the University of Washington and the director of the Game Innovation Lab at the university.
Hulik and his team have been studying gaming headphones for years, but they started looking into gaming microphones a few years ago because of concerns that these headsets were causing problems for gamers.
“It was something we really wanted to try out, but there were a lot of problems we weren’t able to solve with our existing technologies,” he said.
Hoolick has worked on a variety of research projects into gaming headsets and microphones, including a device that uses a microphone to make video games sound better.
The problem is, the microphones can’t talk to each other.
“What happens if I want to play my game, and the audio coming out of my headphones doesn’t match up with what I want?
That’s where the microphone comes in,” he explained.
That’s when Hulichks researchers started looking at microphones.
“Our primary focus was figuring out what are the most effective microphones,” he told The Verge.
HULICK AND HIS RESEARCH Team members at the Seattle-based Institute for Human-Computer Interaction developed a headset that could send out a video signal that matched the volume of the sound coming out the headphones.
This system would send a signal to the headphones, and when the audio matches, the system would be able to play the audio back.
HOOLICK AND HULICKE’S METHODS The researchers also built an experiment that used an Arduino microcontroller to send a video to a smartphone to make it listen for the audio.
When the smartphone connected to the device, it played the audio it had received, and if it was the first time it heard the audio, it would be allowed to turn the volume up to hear it.
The device could also use Bluetooth to control audio settings.
The researchers tested the headset on a pair of headphones with headphones connected to a gamepad.
The gamepad was used to control the volume, but the headset’s microphones could talk to it to turn up the volume if it wanted.
“We have a lot to learn about the human brain, but it’s something we can get a feel for,” said Hulicke.
“One of the challenges in getting a better understanding of what people are listening to is that we can’t really tell what’s actually happening with the brain, so the ability to make sense of what’s going on with the audio is something we want to be able and we hope that this will allow us to do that.”
When the researchers tested out their prototype, they found the headset could be used to play games with a lot more clarity and more fidelity than previous attempts at gaming headsets.
“The sound is clearer than any of the other headsets we’ve tried, and it’s just as well,” Hulican said.
But the system still doesn’t have the most accurate sound quality, and audio quality is not the only issue.
When you’re sitting in a chair and playing a game, you’re also experiencing your brain’s reaction to the sounds.
When a gamer is sitting in front of a monitor, they’re more likely to respond to the sound of their own voice than they are to what’s being projected by a game.
That means that when you’re listening to a headset and the game is playing, you don’t really hear your brain react to the environment around you, which is why the headset doesn’t really sound like you are hearing the game.
This is what Hulicon said is a major problem for gamers: They’re not getting the same level of immersive gaming that they’d like.
“For us, that’s a really big problem,” Hoolicke said.
“If you want to do more interactive, more immersive experiences, you really need the right headsets.”
HULIK’S RESEARCTIVE WORKHOLIDAY HULICHK, who studies the neuroscience of video games, said the research he has done over the years has shown that the brain has two types of auditory processing: sensory and motor.
Sensory processing involves your brain working out what your body is hearing, and you’re thinking about that.
You can think about sounds in terms of sounds that are happening in the environment, or sounds that you want your brain to hear.
“Motor processing involves what you’re feeling,” Hulaick said.
Your brain is processing what you are saying to yourself, and that’s different from what’s happening in your head.
“This type of processing occurs during video