Oculus Rift headsets have proven to be hugely popular among VR enthusiasts and many of the companies that make them have been trying to make the most of the device.
But a new report claims that Oculus Rift owners may not be getting the best of a bad situation.
The report from Digiday’s Kevin Tomsic is the latest in a series of consumer reports that have focused on consumer feedback about the quality of the VR headsets they use.
While it’s easy to read the report as a product review, it also features a number of claims that could have a major impact on the future of the Oculus Rift.
The most notable is that the consumer surveys that Tomsig cites have consistently found the Rift to be a better-than-average experience.
In the first of these consumer surveys, published in October, the VR company RiftVision reported that the Rift was a much better-performing headset than most other VR headsets.
The results, the report found, were much more positive than most VR headsets were being at the time.
The Rift was also more comfortable than the Oculus Touch.
The other report, published by Digiday in March, also found that Oculus headsets were more than twice as comfortable as others at the same level of comfort, even though they were designed with the purpose of simulating a real-world experience.
Tomsich also claimed that Rift owners were significantly more likely to buy a VR headset than other people were.
But the report also found a number more negative reports about Oculus Rift hardware, such as that it was not very durable, was difficult to install, or was not waterproof.
The first two reports were both written by VR experts, so the report could not be directly compared to the third.
But it does offer some insight into the consumer response to Oculus Rift software.
For instance, the survey found that many Rift owners had complained that the software had an “inability to understand what is happening” when it tried to play a game.
And the survey also found an average of 12 percent of Rift owners said that they had experienced a game crash while playing it.
Digiday notes that the majority of the Rift owners who complained about crashes were gamers who spent most of their time playing games on the Rift.
“The Rift was the first consumer VR product that many VR developers could say that they were going to try,” Tomsi wrote.
“And it has been the only one that they could make it so that people could have access to.
But, as we all know, when people spend their time in VR, that becomes their problem, not their experience.”
The report also notes that “virtually every Rift owners’ biggest complaint about the software was the lack of a “gamepad option” for controlling the experience.
The consumer reports also pointed to the fact that Rift developers were making improvements to the Rift hardware that had been in development for quite some time. “
At this point in time, the Rift is very much in the early stages of development,” Tamsic wrote.
The consumer reports also pointed to the fact that Rift developers were making improvements to the Rift hardware that had been in development for quite some time.
“As the hardware gets better and better, Oculus is investing in a better controller, better graphics cards, better cameras, better sound systems, better positional tracking, and a bunch of other things,” the report said.
“Some of these improvements are coming and some of them are not.
But with each iteration of the software, the hardware is getting better and getting better, and as a result, consumers are enjoying more immersive, high-quality VR experiences.”
The final consumer survey that Tamsig cites was written by the Consumer Reports Foundation, which is a nonprofit group that provides consumer education and research to the media and other public entities.
But this report also included some positive information about Oculus.
The VR industry has been trying for years to improve the quality, durability, and user experience of the headset, the foundation’s website notes.
Tamsich also said that Oculus VR is working to make Rift headsets more appealing to consumers who have more experience with the company’s VR products.
But Tomsikis report did not say whether Oculus VR will be able to make VR headsets that are even better than the consumer products they are building.
“This report does not tell us whether Oculus will be successful at making better VR products, or if its efforts will be rewarded with consumer enthusiasm,” Tamasic wrote in his report.
“But the report does offer a useful starting point for anyone interested in trying out Oculus’ VR products.”
It’s possible that Oculus will eventually release a better headset, but it’s not clear how long that will take.
Oculus CEO Brendan Iribe told Ars in April that the company has been developing headsets for several years, but that it has not released a product that was “better than the average consumer product.”
Tomsit has also said in the past that the current Rift hardware is not quite up to the standards that consumers expect.
The company is also building a successor to its consumer headset, called Oculus Touch,